Arx Fatalis is an action role-playing video game developed by Arkane Studios and released for Microsoft Windows in 2002 and Xbox in 2003. The game is played from a first-person perspective and is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in caverns. The game's mechanics include the use of mouse gestures to cast spells. Arx Fatalis received mostly positive reviews from critics but was not commercially successful.
The design of Arx Fatalis was influenced by games from the now-defunct Looking Glass Studios, especially Ultima Underworld. Arkane Studios have stated that Arx Fatalis was intended to be Ultima Underworld III; however, while Raphaël Colantonio had support from Paul Neurath, one of the original developers of Ultima Underworld, Electronic Arts, who owned the rights, would not allow Arkane to make a sequel with their intellectual property unless he accepted some of their provisions. Colantonio refused to accept this and instead had Arkane set out on the game in the spirit of Ultima Underworld. Colantonio had difficulty in getting a publisher; with finances nearly exhausted, they had signed one small publisher who had gone bankrupt within the month, but later secured JoWooD Productions for publication, eventually releasing in 2002.
Arx Fatalis was nominated as 2002's best computer role-playing game by Computer Gaming World, GameSpot and the Academy of Interactive Arts & Sciences. It was also a runner-up for RPG Vault's \"Surprise of the Year\" and \"Debut Game of the Year\" awards, and for GameSpot's \"Best Sound\" and the Game Developers Choice Awards' \"Rookie Studio of the Year\" prizes. It won RPG Vault's award for sound design that year. The editors of Computer Gaming World wrote that Arx Fatalis \"has hands-down the most annoying interface of the year, but fortunately, it also sports sharp graphics [...] and a great story\".
Arx Fatalis is a single-player role-playing game that was first released in 2002. The player will have to complete several quests throughout his or her journey and with a host of weapons to utilize, the action associated with this game cannot be denied. The graphics are quite impressive when we consider the fact that the game was created no less than 15 years ago. Levels of violence dictate that this application is only suitable for mature audiences.
Arx Fatalis is a 2002 role-playing game developed by the french producers from Arkane Studios. This game will definitely fire the imagination of all the RPG passionate gamers, with its upgraded engine, innovative ideas and implemented concepts. Well, its story isn't that original, because of the well-known cliches met in many other RPGs, but I can't say the plot is completely unattractive, because I would lie. There are enough things about this game that will raise your interest, succeeding in absorbing your attention. The beginning of the game finds you in an abandoned cell, and from here, you have to handle the situation by yourself, embarking in an adventure where you don't know what to expect. The well-done graphics come with an abundance of colours, that maintain the atmosphere and the environment full of rocks, caves, and other locations not advisable for claustrophobics. The development of your character will become more complex, with more skills to unlock as you advance in the game and obtain experience. The enemies can be annihilated with weapons and magic, and the second defending system is pretty original. Let me tell you why. Throughout the game, you will find or buy multiple runes, each with its own symbol. By combining those symbols, you will enable the most complex spells. You must be fast when casting these spells, because it's likely that you will be killed by your armed enemies. Don't worry, you can prepare before the massive battles, by precasting the spells. Even if this game has a few bugs, it's worth your time!
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In Arx Fatalis, Arkane has successfully combined the graphical pizzazz of 2002 technology with the in-depth gameplay from the heyday of computer gaming - let's say around the time of Looking Glass' Ultima Underworld. If you are a fan of Looking Glass who thinks Ultima Underworld III will never see the light of day because Looking Glass has gone defunct, your wait is over. The fantasy setting is both intriguing and perfectly explains the diversity of the game's underground environments.
Arx is Arkane's first game, released in 2002, and while it's obviously not as refined as newer stuff like Dishonored or Prey, it's very much an Arkane joint: The world is big and weird, there's lots to do, and for the most part you can take it on as you like. The story is a little on the incoherent side, and the ending isn't great (the final boss fight in particular is just about impossible for stealth-focused characters), but despite those shortcomings it's one of my favorite dungeon crawlers of all time.
well of course but chrome physically wasn't letting me download it, managed to force download it and get the again and it works fine now, stories pretty lame and the community are some of the most unhelpful people i've met, if you want a good game where your character \"dies\" at the start just play fallout: new vegas 8.1/10
Arx Fatalis là một game nhập vai góc nhìn người thứ nhất nguồn mở dành cho hai hệ máy Xbox và PC, do hãng Arkane Studios của Pháp phát triển và JoWood Productions, Dreamcatcher Interactive phụ trách phát hành vào tháng 11 năm 2002 tại Hoa Kỳ và 28 tháng 6 cùng năm tại Châu Âu.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler. It features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell.
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